← Index
Tags
3d
actors
agents
ai
anthropocene
architecture
archiving
book
civilization
conversational ui
coordination
cybernetics
datascience
design
ecosystems
engineering
evolution
foxes
fundamental needs
futures
games
generative design
learning
opensource
organizations
p2p
pattern
questions
quote
ritual
software
startup
storytelling
strategy
systems
tactics
theory
tool
tools
writing
xr
Notes (179)
3 Horizons
2026.08.01
futures
pattern
strategy
Decomplecting actors
2026.07.31
actors
agents
pattern
software
Decomplecting means using IDs
2026.07.30
pattern
software
Startups are waterfall
2026.07.21
startup
tactics
Think about the game theory of coalitions
2026.07.18
strategy
systems
Software and seeds
2026.06.26
agents
ai
book
opensource
quote
Playing to your outs
2026.06.18
startup
strategy
Coordination technologies
2026.06.17
anthropocene
coordination
evolution
fundamental needs
organizations
ritual
What, so what, now what
2026.06.08
storytelling
strategy
tactics
writing
Software that gets distributed to every employee trends toward commodity
2026.05.29
startup
strategy
Queues decouple producer from consumer
2026.05.11
actors
software
Ecosystems are smarter than we are
2025.10.28
cybernetics
ecosystems
evolution
quote
systems
Outcome over representation
2025.10.28
ai
cybernetics
quote
systems
Zoom in, zoom out
2025.10.28
storytelling
When data is bad, use simple models
2025.10.28
strategy
systems
Write the press release
2025.10.28
strategy
VUCA
2025.10.28
futures
strategy
systems
Three-act story structure
2025.10.28
storytelling
Time consciousness
2025.10.28
theory
The Feynman method
2025.10.28
learning
Story arc
2025.10.28
storytelling
Structure by plot
2025.10.28
storytelling
Systems are counterintuitive
2025.10.28
quote
systems
Slowly, then all at once
2025.10.28
strategy
systems
Split edit
2025.10.28
storytelling
Scenius
2025.10.28
foxes
Schein's model of organizational culture
2025.10.28
organizations
Second System Syndrome
2025.10.28
engineering
systems
Series graphs
2025.10.28
datascience
Questions are places in your mind where answers fit
2025.10.28
learning
Prime Movers of Globalization
2025.10.28
anthropocene
book
fundamental needs
Project management map
2025.10.28
organizations
Peaks and troughs
2025.10.28
storytelling
Places to intervene in a system
2025.10.28
strategy
systems
Once there was a
2025.10.28
storytelling
One surprise
2025.10.28
storytelling
Panel-to-panel
2025.10.28
storytelling
Particle effects are the drop shadow of VR
2025.10.28
3d
xr
Meaning, detail, drama
2025.10.28
storytelling
Not Rocket Science Rule
2025.10.28
engineering
Lost and found
2025.10.28
storytelling
Manifesto
2025.10.28
strategy
theory
Ira Glass on Storytelling
2025.10.28
storytelling
Jack principles
2025.10.28
conversational ui
design
Job-to-be-done
2025.10.28
strategy
Human scale
2025.10.28
design
storytelling
In medias res
2025.10.28
storytelling
Gimmick Book
2025.10.28
design
strategy
Hero's journey
2025.10.28
storytelling
Generalized problem solving
2025.10.28
strategy
Farming and population density
2025.10.28
fundamental needs
Expectation, silence, surprise
2025.10.28
storytelling
Cross-impact analysis
2025.10.28
futures
strategy
tool
Disciple of experience
2025.10.28
foxes
Civilization advances by extending the number of important operations
2025.10.28
civilization
quote
strategy
systems
Civilizational forgetting
2025.10.28
civilization
coordination
ritual
storytelling
Work back from UI
2025.08.26
software
startup
TAIDA
2025.08.19
futures
tool
Facts compose
2025.08.12
civilization
learning
The cybernetic equivalent of logic is oscillation
2025.03.20
book
cybernetics
quote
Better to be surprised by a simulation
2024.12.09
futures
quote
Strategy is knowing what to do when there is nothing to do
2024.08.12
quote
strategy
tactics
Invisible Cities
2023.10.27
architecture
book
design
Requisite Variety
2021.09.28
evolution
systems
Capping downside diminishes opportunities for emergence
2021.09.27
evolution
systems
Language is a Lamarckian cheatcode
2021.09.27
evolution
systems
Macros are for when you run out of language
2021.09.27
software
Compositionality is composability without emergence
2021.09.26
systems
Evolution is a diversification algorithm
2021.09.26
evolution
systems
The boundary of an organism is defined by cooperation
2021.09.26
coordination
evolution
systems
Verbs that can act on many objects
2019.12.05
games
systems
Building Block Hypothesis
2019.12.02
evolution
generative design
systems
Composable alphabets
2019.12.02
generative design
systems
Alphabets
2019.12.01
generative design
systems
Genetic algorithms
2019.12.01
evolution
generative design
systems
Small alphabets
2019.12.01
generative design
systems
How complex systems fail
2019.11.26
book
systems
Science is the only news
2019.11.26
fundamental needs
futures
Containment can lead to contagion
2019.11.24
evolution
systems
Ecology meta-patterns
2019.11.24
evolution
generative design
systems
Markets do not make capitalism
2019.11.24
systems
Permissionless creation is where value comes from
2019.11.24
systems
Pournelle's Iron Law of Bureaucracy
2019.11.24
organizations
Punctuated equilibrium
2019.11.24
evolution
generative design
systems
Soft security
2019.11.24
organizations
p2p
systems
TIMN
2019.11.24
organizations
p2p
systems
General-purpose languages eat everything around them
2019.05.11
engineering
systems
Goodhart's law
2019.05.11
organizations
strategy
systems
Measure it
2019.05.11
strategy
3 Ps
2019.05.10
organizations
Judo move
2019.05.10
design
engineering
USLICE
2019.05.10
engineering
Agent
2019.05.09
generative design
systems
Human scale tools
2019.05.05
design
tools
Low floor, wide walls, high ceiling
2019.04.24
learning
systems
tools
The book will kill the edifice
2019.04.24
architecture
futures
Amara's Law
2019.03.28
futures
strategy
Hash string UX
2018.11.04
engineering
p2p
TUI
2018.10.20
design
Lindy effect
2018.10.08
futures
strategy
4 ways to augment thought
2018.10.07
learning
strategy
tools
Creatives are measured by what they create
2018.09.29
foxes
Cities are like compost heaps
2018.09.16
architecture
futures
systems
Brick pencil
2018.09.15
design
learning
tools
Procedural paintbrush
2018.09.15
generative design
tools
Top 1000 scientific papers
2018.09.14
archiving
fundamental needs
questions
Top 1000 tools
2018.09.14
archiving
fundamental needs
questions
tools
Villain, Team, System
2018.09.14
games
storytelling
Mindmap books
2018.09.12
learning
Recreate a piece of art
2018.09.12
design
learning
Generative Grammar
2018.09.08
games
generative design
systems
OODA loop
2018.09.04
learning
strategy
Foxes practice stagecraft
2018.09.03
foxes
Headings are tweets
2018.09.03
writing
Papers are more durable than programs
2018.09.03
archiving
writing
Scenario planning
2018.09.03
futures
2 levels of meaning
2018.08.29
storytelling
Fundamental Needs
2018.08.29
fundamental needs
tools
Harvest what you plant
2018.08.29
foxes
Hyperreality
2018.08.29
theory
xr
LOCKSS
2018.08.09
archiving
Magic circle
2018.07.30
games
storytelling
theory
Start with a spreadsheet
2018.07.30
startup
Solvitur ambulando
2018.07.19
learning
Conformability
2018.02.19
futures
strategy
systems
Bootstrapping
2018.02.18
strategy
Build to think
2018.02.18
design
Create choices, make choices
2018.02.18
design
learning
Learn to learn
2018.02.18
learning
Prototyping
2018.02.18
engineering
startup
Charlie Kindel's 5 Ps
2018.02.11
organizations
startup
Tools over technique
2018.02.11
foxes
strategy
tools
Access to tools
2018.01.28
fundamental needs
tools
Be approximately right
2018.01.28
learning
strategy
Cities outlive civilizations
2018.01.28
futures
Clark's 3 laws
2018.01.28
futures
Modularize later
2018.01.28
engineering
software
startup
strategy
Pace layers
2018.01.28
design
futures
systems
3D concepts
2018.01.24
3d
xr
Games with more than one player
2018.01.23
games
strategy
systems
A Case for Climate Engineering
2018.01.21
anthropocene
book
fundamental needs
Gall's Law
2018.01.21
strategy
systems
Aurora
2018.01.14
anthropocene
book
futures
Energy Transitions
2018.01.10
anthropocene
book
fundamental needs
Extrastatecraft
2018.01.10
architecture
book
systems
Harvesting the Biosphere
2018.01.10
anthropocene
book
fundamental needs
Pensees
2018.01.10
book
learning
p2p
The Drawdown
2018.01.10
anthropocene
book
fundamental needs
Thing from the Future
2018.01.10
book
design
futures
tools
Robotics Primer
2018.01.09
book
software
A Pattern Language
2018.01.07
architecture
book
design
systems
Marchetti's constant
2018.01.07
architecture
The Art of Game Design
2018.01.07
book
design
games
Understanding Comics
2018.01.07
book
design
Augmented conversations
2017.12.28
conversational ui
design
We mistake stories for theories
2017.12.28
learning
storytelling
Provoking emergence
2017.12.25
evolution
generative design
systems
3 is the magic number
2017.12.24
learning
storytelling
Architects vs gardeners
2017.12.24
design
storytelling
systems
Evolution
2017.12.24
evolution
generative design
systems
Platform, tilt, resolution
2017.12.24
storytelling
What is, what could be, call-to-action
2017.12.23
storytelling
Culture is a shared mechanism for problem solving
2017.12.20
organizations
Design patterns
2017.04.17
strategy
Brainstorming
2017.04.08
design
Conversational UI
2017.04.08
conversational ui
design
100 Users
2017.04.07
startup
strategy
Intuition is pattern recognition
2017.04.07
learning
Value, scale, time
2017.04.07
startup
strategy
Start with a toy
2017.04.02
startup
strategy
Aspect-to-aspect
2017.04.01
storytelling
Drip Irrigation
2017.04.01
fundamental needs
Capture, organize, synthesize
2017.03.31
design
learning
Carbon sinks
2017.03.31
anthropocene
fundamental needs
Desirability, feasibility, viability
2017.03.31
design
Cinderblocks
2017.02.04
fundamental needs
Ma
2017.01.04
storytelling
Networked things
2016.10.26
engineering
futures
Storytelling
2016.01.01
storytelling