← Index
Tags
storytelling
futures
engineering
fundamental needs
design
anthropocene
learning
strategy
startup
organizations
datascience
conversational ui
systems
generative design
evolution
theory
book
games
architecture
software
p2p
tools
3d
xr
foxes
archiving
writing
questions
coordination
civilization
tool
ritual
quote
Notes (165)
Civilization advances by extending the number of important operations
2025.10.28
strategy
systems
civilization
quote
VUCA
2025.10.28
strategy
systems
futures
When data is bad, use simple models
2025.10.28
strategy
systems
Cross-impact analysis
2025.10.28
futures
strategy
tool
Systems are counterintuitive
2025.10.28
quote
systems
Civilizational forgetting
2025.10.28
civilization
coordination
ritual
storytelling
Prime Movers of Globalization
2025.10.24
fundamental needs
anthropocene
book
Work back from UI
2025.08.26
startup
software
TAIDA
2025.08.19
futures
tool
Facts compose
2025.08.12
learning
civilization
Invisible Cities
2023.10.27
architecture
design
book
Requisite Variety
2021.09.28
systems
evolution
Capping downside diminishes opportunities for emergence
2021.09.27
systems
evolution
Macros are for when you run out of language
2021.09.27
software
Language is a Lamarckian cheatcode
2021.09.27
systems
evolution
The boundary of an organism is defined by cooperation
2021.09.26
systems
evolution
coordination
Compositionality is composability without emergence
2021.09.26
systems
Evolution is a diversification algorithm
2021.09.26
systems
evolution
Verbs that can act on many objects
2019.12.05
systems
games
Building Block Hypothesis
2019.12.02
systems
generative design
evolution
Composable alphabets
2019.12.02
generative design
systems
Genetic algorithms
2019.12.01
systems
generative design
evolution
Alphabets
2019.12.01
systems
generative design
Small alphabets
2019.12.01
systems
generative design
How complex systems fail
2019.11.26
systems
book
Science is the only news
2019.11.26
futures
fundamental needs
Punctuated equilibrium
2019.11.24
systems
generative design
evolution
TIMN
2019.11.24
systems
p2p
organizations
Ecology meta-patterns
2019.11.24
systems
generative design
evolution
Markets do not make capitalism
2019.11.24
systems
Permissionless creation is where value comes from
2019.11.24
systems
Pournelle's Iron Law of Bureaucracy
2019.11.24
organizations
Containment can lead to contagion
2019.11.24
systems
evolution
Soft security
2019.11.24
systems
p2p
organizations
Measure it
2019.05.11
strategy
Goodhart's law
2019.05.11
systems
strategy
organizations
General-purpose languages eat everything around them
2019.05.11
systems
engineering
USLICE
2019.05.10
engineering
Judo move
2019.05.10
design
engineering
3 Ps
2019.05.10
organizations
Agent
2019.05.09
systems
generative design
Human scale tools
2019.05.05
tools
design
Slowly, then all at once
2019.04.25
systems
strategy
The book will kill the edifice
2019.04.24
futures
architecture
Low floor, wide walls, high ceiling
2019.04.24
learning
systems
tools
Amara's Law
2019.03.28
futures
strategy
Hash string UX
2018.11.04
engineering
p2p
TUI
2018.10.20
design
Lindy effect
2018.10.08
futures
strategy
4 ways to augment thought
2018.10.07
learning
strategy
tools
Creatives are measured by what they create
2018.09.29
foxes
Cities are like compost heaps
2018.09.16
architecture
systems
futures
Brick pencil
2018.09.15
design
learning
tools
Procedural paintbrush
2018.09.15
generative design
tools
Top 1000 tools
2018.09.14
archiving
fundamental needs
questions
tools
Villain, Team, System
2018.09.14
games
storytelling
Top 1000 scientific papers
2018.09.14
archiving
fundamental needs
questions
Mindmap books
2018.09.12
learning
Recreate a piece of art
2018.09.12
learning
design
Generative Grammar
2018.09.08
systems
games
generative design
OODA loop
2018.09.04
strategy
learning
Scenario planning
2018.09.03
futures
Headings are tweets
2018.09.03
writing
Foxes practice stagecraft
2018.09.03
foxes
Papers are more durable than programs
2018.09.03
writing
archiving
Scenius
2018.08.30
foxes
Disciple of experience
2018.08.30
foxes
Hyperreality
2018.08.29
xr
theory
Fundamental Needs
2018.08.29
fundamental needs
tools
2 levels of meaning
2018.08.29
storytelling
Harvest what you plant
2018.08.29
foxes
LOCKSS
2018.08.09
archiving
Start with a spreadsheet
2018.07.30
startup
Magic circle
2018.07.30
games
theory
storytelling
Particle effects are the drop shadow of VR
2018.07.28
xr
3d
Solvitur ambulando
2018.07.19
learning
Conformability
2018.02.19
futures
systems
strategy
Generalized problem solving
2018.02.18
strategy
The Feynman method
2018.02.18
learning
Questions are places in your mind where answers fit
2018.02.18
learning
Split edit
2018.02.18
storytelling
Build to think
2018.02.18
design
Learn to learn
2018.02.18
learning
Prototyping
2018.02.18
startup
engineering
Create choices, make choices
2018.02.18
design
learning
Bootstrapping
2018.02.18
strategy
Not Rocket Science Rule
2018.02.11
engineering
Write the press release
2018.02.11
strategy
Charlie Kindel's 5 Ps
2018.02.11
organizations
startup
Tools over technique
2018.02.11
strategy
foxes
tools
Places to intervene in a system
2018.02.10
strategy
systems
Ira Glass on Storytelling
2018.01.29
storytelling
One surprise
2018.01.29
storytelling
Access to tools
2018.01.28
fundamental needs
tools
Clark's 3 laws
2018.01.28
futures
Cities outlive civilizations
2018.01.28
futures
Pace layers
2018.01.28
design
systems
futures
Modularize later
2018.01.28
engineering
startup
strategy
software
Be approximately right
2018.01.28
learning
strategy
Manifesto
2018.01.26
strategy
theory
Blender
2018.01.24
3d
3D concepts
2018.01.24
3d
xr
Blender Principled BSDF
2018.01.24
3d
Gimmick Book
2018.01.23
strategy
design
Games with more than one player
2018.01.23
strategy
games
systems
Second System Syndrome
2018.01.22
engineering
systems
A Case for Climate Engineering
2018.01.21
fundamental needs
anthropocene
book
Gall's Law
2018.01.21
systems
strategy
Aurora
2018.01.14
futures
anthropocene
book
Energy Transitions
2018.01.10
fundamental needs
anthropocene
book
Pensees
2018.01.10
p2p
learning
book
Extrastatecraft
2018.01.10
architecture
systems
book
Thing from the Future
2018.01.10
design
tools
futures
book
Harvesting the Biosphere
2018.01.10
fundamental needs
anthropocene
book
The Drawdown
2018.01.10
fundamental needs
anthropocene
book
Robotics Primer
2018.01.09
software
book
The Art of Game Design
2018.01.07
design
book
games
Marchetti's constant
2018.01.07
architecture
Understanding Comics
2018.01.07
design
book
A Pattern Language
2018.01.07
design
architecture
systems
book
Three-act story structure
2017.12.30
storytelling
Jack principles
2017.12.28
design
conversational ui
We mistake stories for theories
2017.12.28
learning
storytelling
Augmented conversations
2017.12.28
design
conversational ui
Time consciousness
2017.12.26
theory
Provoking emergence
2017.12.25
systems
generative design
evolution
Structure by plot
2017.12.25
storytelling
Peaks and troughs
2017.12.25
storytelling
Zoom in, zoom out
2017.12.24
storytelling
Hero's journey
2017.12.24
storytelling
Lost and found
2017.12.24
storytelling
In medias res
2017.12.24
storytelling
Meaning, detail, drama
2017.12.24
storytelling
Expectation, silence, surprise
2017.12.24
storytelling
Evolution
2017.12.24
systems
generative design
evolution
3 is the magic number
2017.12.24
storytelling
learning
Platform, tilt, resolution
2017.12.24
storytelling
Architects vs gardeners
2017.12.24
storytelling
systems
design
Once there was a
2017.12.24
storytelling
Job-to-be-done
2017.12.23
strategy
What is, what could be, call-to-action
2017.12.23
storytelling
Schein's model of organizational culture
2017.12.21
organizations
Culture is a shared mechanism for problem solving
2017.12.20
organizations
Design patterns
2017.04.17
strategy
Brainstorming
2017.04.08
design
Conversational UI
2017.04.08
design
conversational ui
Value, scale, time
2017.04.07
strategy
startup
100 Users
2017.04.07
strategy
startup
Intuition is pattern recognition
2017.04.07
learning
Series graphs
2017.04.03
datascience
Farming and population density
2017.04.02
fundamental needs
Project management map
2017.04.02
organizations
Panel-to-panel
2017.04.02
storytelling
Story arc
2017.04.02
storytelling
Human scale
2017.04.02
design
storytelling
Start with a toy
2017.04.02
strategy
startup
Drip Irrigation
2017.04.01
fundamental needs
Aspect-to-aspect
2017.04.01
storytelling
Desirability, feasibility, viability
2017.03.31
design
Carbon sinks
2017.03.31
fundamental needs
anthropocene
Capture, organize, synthesize
2017.03.31
design
learning
Cinderblocks
2017.02.04
fundamental needs
Ma
2017.01.04
storytelling
Networked things
2016.10.26
futures
engineering
Storytelling
2016.01.01
storytelling