- Arc cards describe a future trajectory (grow / collapse / discipline / transform) and a timeframe (10 years, 100 years, etc)
- Terrain cards describe a context ("Education" / "Security", etc)
- Object cards define the thing from this future.
- Mood cards ("excitement", "dread") define an emotional inflection.
The job of players is to synthesize these prompts into a future scenario, then create an object from this future.